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AI Insights · Timothy · July 2021

Top 5 Sandbox-like Games on iOS in Sweden: Q2 2021 Performance

Discover the performance trends of the top 5 sandbox-like games on iOS in Sweden during Q2 2021, including downloads, revenue, and active users.

Top 5 Sandbox-like Games on iOS in Sweden: Q2 2021 Performance

In Q2 2021, the top 5 sandbox-like games on iOS in Sweden showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.

Roblox from Roblox Corporation saw impressive weekly revenue, consistently hovering around $120K to $160K. The highest revenue was approximately $163K in the first week of April, while the lowest was around $93K in mid-April. Weekly downloads were relatively stable, averaging around 5K to 6K. Active users remained strong, fluctuating between 147K and 159K, with a peak of approximately 159K in early April.

Block Craft 3D: Building Games by Wildlife Studios had modest weekly revenue, peaking at around $830 in early June. Downloads showed a slight increase towards the end of the quarter, reaching around 1.6K in mid-June. Active users maintained a steady range of approximately 12K to 14K, with a noticeable uptick to around 14K in mid-June.

MultiCraft — Build and Mine! from MultiCraft Studio did not generate any revenue during this period. However, the game experienced a gradual increase in downloads, peaking at around 1.8K in late June. Active users also saw a notable rise, from approximately 5.4K in early May to about 7.7K in late June.

PK XD: Fun, friends & games from Afterverse Games showed significant revenue growth, peaking at around $1.3K in the final week of June. Downloads surged notably, reaching approximately 2.2K in late June. Active users followed an upward trend, increasing from around 6.9K at the beginning of the quarter to approximately 12K by the end of June.

Craft Island by HOMA GAMES had a notable increase in weekly downloads, peaking at around 2.7K in late May. Revenue varied, with a peak of around $124 in mid-June. Active users saw a dramatic rise, reaching approximately 5.9K in late May before gradually decreasing to around 2.2K by the end of the quarter.

These insights highlight the dynamic nature of the sandbox-like games category on iOS in Sweden during Q2 2021. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021